Act One: The Year is 5,000 BC
The Scythians are a bloodthirsty, slave-trading, warrior tribe and males and females use bows and arrows from birth with great accuracy. They travel in hemp-covered wagons, are fantastically tattooed all over from a young age, and wear golden armor. This is the tribe that invented the wheel, domesticated the horse, and forged the Silk Road from Europe to China.
Their coming-of-age ritual is to kill an enemy in battle and drink his hot blood from his skull cap. Not so difficult when you understand the enemy is on foot and carries a battle ax, while the Scythian rides a horse and shoots with a recumbent bow, the tommy gun of the steppes.
The skull cap is lined with gold and used for future ceremonies. The Scythians love sweat lodges fumigated with cannabis flowers.
They blind slaves they keep and ship their offspring to live with other clans. Children are raised in groups and do not know their parents, but treat all adult as parents. Any one can make love with anyone else, and a bow and quiver on the door of a wagon signifies copulation in progress.
One day, a young gay Scythian, who does not participate in battle, abhors the slave trade, and investigates magical plants, discovers cannabis flower mixed with hot milk has a much greater effect than inhaling cannabis fumes in a sweat lodge. He shares this concoction with his blind father and his sight miraculously returns. The golden cups are soon filled with cannabis and milk and not blood, thanks to revelations achieved through this new sacrament. The slaves are freed and their sight returned.
Act Two: The Year is 5,000 AD
The secrets of the young gay Scythian have long been lost, and the kingdom has been in perpetual war ever since. Young King Arthur assembles 12 and commands them to find the secret that will bring peace to the kingdom, which according to legend is a golden grail held captive in a blackened forest.
The black forest is surrounded by a vast oil-drenched wasteland and guarded by a custodian called the Fisher King, who suffers from poisonous fumes emanating from the wasteland. One of Arthur’s young knights manages to cross the wasteland alive without succumbing to its effects and gains entrance to the mysterious estate and soon discovers a princess brings a golden cup to the King in order to keep him alive. He discovers it is not really the cup that is important, but the medicine that goes inside.
The knight returns to Camelot and the sacrament quickly brings peace to the kingdom, while inspiring great creativity and frivolity.